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AHG17: Proposal of target bitrates for the HDR and UHD Gaming sequences for the upcoming CfP
JVET AHG report: Gaming content compression (AHG15)
AHG9: Historical Information SEI message
AhG17/AhG15: New gaming sequences with auxiliary information captured from Carla driving Simulator
Common Test Conditions (CTC) for gaming applications
AHG9: Historical Information SEI message
Crosscheck of JVET-AO0074 (EE1-1.2: Combination test of EE1-1.1 and EE1-1.2)
JVET AHG report: Gaming content compression (AHG15)
AHG15: Using Wukong sequences in gaming CTC
AHG3/7: Reference software extension for instruction counting
AHG15: Telco on gaming content compression
[AHG17] [ Performance of GOP based RPR under CfE test conditions
AHG17: Description of NNVC-based CfE response
JVET AHG report: Gaming content compression (AHG15)
AHG15: Compression of gaming content using auxiliary data
AHG4/AHG15/AHG17: 4K gaming sequences featuring “Black Myth: Wukong”
[AHG17] Suggested results reporting template for constrained encoder complexity category
[AHG17] Encoder runtime for the constrained complexity configurations under the CfE draft test conditions
JVET AHG report: Gaming content compression (AHG15)
AhG10: On constrained encoder complexity configuration of VTM
JVET AHG report: Gaming content compression (AHG15)
[AHG17] JVET CTC and non-CTC sequences performance analysis
On additional operation point for the exploration model
JVET AHG report: Gaming content compression (AHG15)
AHG15: On the compression of depthmaps from auxiliary data
Common test conditions for gaming applications
AHG17: Materials for assisting sequence selection for Non-CTC testing
Crosscheck of “AHG15: Low delay configuration for gaming content”
JVET AHG report: Gaming content compression (AHG15)
AHG15: Scripts for verification of auxiliary information for gaming content
AHG15: Proposed Common Test Conditions (CTC) for gaming applications
AHG15: Teleconference on gaming content compression
Draft CTC for gaming applications
BoG report: Gaming content compression
JVET AHG report: Gaming content compression (AHG15)
AHG15: Teleconference on gaming content compression
AHG15: Improved versions of gaming content sequences by Huawei
Draft CTC for gaming applications
BoG report: Gaming content sequence selection
On the requirements and use cases of new-generation video coding standard
AHG15: Description of the auxiliary information for the gaming content sequences proposed by Huawei
AHG15: Description of the gaming content sequences proposed by Huawei
JVET AHG report: Gaming content compression (AHG15)
BoG on gaming content compression
JVET AHG report: Gaming content compression (AHG15)
AHG15: Description of gaming content sequences proposed by Huawei
AHG15: Report on AhG meeting on gaming content compression
Compression of Gaming Contents
AHG11: A hybrid codec using E2E image coding combined with VVC video coding
[EE1] Crosscheck of training stage for EE1-1.5 and EE1-1.6 tests
AhG11/AhG4/EE1 viewing preparation report
Crosscheck of EE2-1.1c from JVET-Y0150 (EE2-1.1: Tests on unsymmetric partitioning methods)
EE1-2.1: Super Resolution with existing VVC functionality
AHG6/AHG12: Uncoded subpictures and potential applications
Integrated Text for GEO
CE4-1: Geometric Inter Prediction with 64 Modes
CE4-related: Combined Test of CE4-1, CE4-2 and CE4-3
CE4 Common Base: Geometric inter prediction
CE4-4: Geometric Inter Prediction with Adaptive Blending for SCC
Simplified GEO without multiplication and minimum blending mask storage (harmonization of JVET-P0107, JVET-P0264 and JVET-P0304)
Simplified GEO without multiplication and minimum blending mask storage (harmonization of JVET-P0107, JVET-P0264 and JVET-P0304)
CE4-Related: Geometric Merge Mode (GEO) Simplifications
Crosscheck of JVET-P0803: Non-CE3: Combined cleanup of MIP
AHG6/AHG12/AHG17: Coding of 360° video in non-compact cube layout using uncoded areas
CE4: CE4-1.7, CE4-1.8: GEO and TPM Blending Off for SCC
CE4: CE4-1.1, CE4-1.2 and CE4-1.14: Geometric Merge Mode (GEO)
Modified 360Lib for more flexible cube face arrangements
Non-CE4/8: On disabling blending process in TPM
Crosscheck of JVET-O0653 (Non-CE4: Motion field storage simplification for triangular prediction mode)
Crosscheck of JVET-O0925 (Non-CE3: Simplifications of MIP)
Non-CE4: Geometrical partitioning for inter blocks
Non-CE4: Adaptive blending filtering for TPM
Parameterizable cubemap for 360 degree video coding
Geometry padding for cube based 360 degree video using uncoded areas
Coding of 360° video in PHEC using different numbers of tiles per face
360° coding tools using uncoded areas
CE10-related: Triangular prediction with MMVD
CE10-related: Bi-directional motion vector storage for triangular prediction
CE13: Results on CE13.2.2 and CE13.5.2
CE10: Results on Geometric Partitioning (Experiments 3.2.a - 3.2.c)
CE13-related: Results for experiments as CE13.3.2, CE13.4.3 and CE13.7.7 with PHEC and impact of rotation on the coding performance of PHEC
CE13: Results on CE13.3.2, CE13.4.3 and CE13.7.7
Reference software extension for coding block statistics
CE10: Results on Geometric block partitioning (Test 3.3)
Description of SDR and 360° video coding technology proposal by RWTH Aachen University
AHG8: Results for Geometry correction for motion compensation of planar-projected 360VR video with JEM4.1 and 360Lib
Geometry correction for motion compensation of planar-projected 360VR video
JVET AHG report: Gaming content compression (AHG15)