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39th Meeting: Daejeon, KR, March 2025 2025-03-26 14:41
JVET AHG report: Gaming content compression (AHG15)
Abstract
This report summarizes the activities of the AHG15 on gaming content compression that have taken place between the 37th and 38th JVET meetings. There has been no activity besides anchor generation.
JVET-AL0015 JVET AHG report: Gaming content compression (AHG15) [S. Puri, J. Sauer (co-chairs), R. Chernyak, A. Duenas, L. Wang, V. Zakharchenko (vice chairs)]

Software developed by AHG15 consists of forks of VTM/ECM that have support for reading auxiliary data that is provided for sequences of classes G1/G3. A third repository contains scripts for the verification of the auxiliary information. The repositories can be found at https://vcgit.hhi.fraunhofer.de/jvet-ahg-gcc.

  1. Test results

Test results were obtained according to JVET-AJ2027. The list of sequences/classes is copied for convenience below:

Class

Sequence name

Frame count

Low delay frame count

Frame rate

Bit depth

Intra

Random access

Low-delay

G1
(SDR)

Level1_SDR

600

300

60

10

M

M

M

Darktree_SDR

600

300

60

10

M

M

M

ARPG2_SDR

600

300

60

10

M

M

M

DesertTown3_SDR

600

300

60

10

M

M

M

SunTemple3_SDR

600

300

60

10

M

M

M

G2

GTAV

600

300

60

8

M

M

M

Minecraft

600

300

60

8

M

M

M

JianlingTemple

600

300

60

8

M

M

M

BaoleiYard

300

-

60

8

M

M

-

G3
(HDR)

Level1_HDR

600

300

60

10

O

O

O

Darktree_HDR

600

300

60

10

O

O

O

ARPG2_HDR

600

300

60

10

O

O

O

DesertTown3_HDR

600

300

60

10

O

O

O

SunTemple3_HDR

600

300

60

10

O

O

O

For class G3 the HDR versions of Level1 and Darktree are still missing.

VTM-11.0ecm16.0 vs ECM-16.0

SDR

All Intra Main 10

Over Anchor

Y

U

V

EncT

DecT

VmPeak

Class G1

-11.59%

-23.99%

-18.80%

1153.56%

617.35%

#REF!

Class G2

-18.38%

-22.87%

-27.01%

1216.37%

694.86%

#REF!

Overall

-14.61%

-23.49%

-22.45%

1181.07%

650.67%

#REF!

Random Access Main 10

Over Anchor

Y

U

V

EncT

DecT

VmPeak

Class G1

-27.49%

-42.71%

-34.63%

921.82%

1545.85%

#REF!

Class G2*

-24.45%

-36.52%

-37.83%

907.19%

1517.11%

#REF!

Overall

-26.35%

-40.39%

-35.83%

916.31%

1535.01%

#REF!

* ECM crashed for BaoleiYard. Results are averaged without BaoleiYard

Low delay B Main 10

Over Anchor

Y

U

V

EncT

DecT

VmPeak

Class G1

-20.75%

-51.68%

-41.07%

869.00%

1318.26%

#REF!

Class G2

-18.03%

-47.02%

-46.82%

907.92%

1380.22%

#REF!

Overall

-19.73%

-49.94%

-43.22%

879.94%

1335.67%

#REF!

Low delay P Main 10

Over Anchor

Y

U

V

EncT

DecT

VmPeak

Class G1

-19.03%

-57.76%

-49.24%

807.46%

1077.85%

#REF!

Class G2

-15.86%

-54.20%

-54.39%

831.03%

1183.64%

#REF!

Overall

-17.84%

-56.43%

-51.17%

816.22%

1116.37%

#REF!

HDR

There are still no HDR versions for Level1 and Darktree.

All Intra

Over VTM11.0ecm16.0

wPSNR

PSNR

DE100

PSNR-L100

Y

U

V

Y

U

V

EncT

DecT

Class G3

-24.71%

-12.14%

-11.47%

-43.01%

-39.88%

-11.45%

-43.19%

-39.59%

1475%

592%

Random Access

Over VTM11.0ecm16.0

wPSNR

PSNR

DE100

PSNR-L100

Y

U

V

Y

U

V

EncT

DecT

Class G3

-40.68%

-26.92%

-28.06%

-58.09%

-56.31%

-28.28%

-58.58%

-56.50%

1018%

1413%

Low Delay B

Over VTM11.0ecm16.0

wPSNR

PSNR

DE100

PSNR-L100

Y

U

V

Y

U

V

EncT

DecT

Class G3

-36.74%

-20.79%

-19.98%

-61.91%

-57.96%

-20.26%

-62.59%

-57.91%

823%

1132%

Low Delay P

Over VTM11.0ecm16.0

wPSNR

PSNR

DE100

PSNR-L100

Y

U

V

Y

U

V

EncT

DecT

Class G3

-36.46%

-20.41%

-19.68%

-61.93%

-56.74%

-19.94%

-62.57%

-56.64%

953%

1028%

  1. Input contributions
  • AHG9/AHG15: Depth-adaptive picture scaling information SEI (JVET-AL0212)
  1. Recommendations

The AHG recommended to:

  • Review input documents on gaming content compression
  • Identify if/how auxiliary information can be used for coding of gaming content
Decisions
The AHG recommended to: Review input documents on gaming content compression Identify if/how auxiliary information can be used for coding of gaming content
Citation