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AHG15: Configurations for gaming sequences
Abstract
One of the mandates of AhG15 is the investigation and proposal of test conditions for gaming applications. This contribution proposes the use of per-class configurations for both G1 and G2 classes similarly to those used in the CTC sequences. Results are not exhaustive but show improvement either in encoding time or encoding gains. For LDB specifically, the aim is to achieve large encoding time reductions for the worse cases. The average results are as follows:
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