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AHG15: Reading the Auxiliary Information for gaming sequences
AHG15: Low delay configuration for gaming content
AHG12: A follow-up CTC modification for encoding runtime reduction under low-delay configuration
AHG12: Improved implicit MTS
AHG15: Configurations for gaming sequences
AHG12: Adaptation of intra/inter LFNST/NSPT for low-delay configuration
AHG11: Response to Call for training materials JVET-AG2036
Crosscheck of JVET-AH0135 (EE2-1.1: Temporal partitioning prediction)
AHG12: Modified CTC for encoding time reduction under low-delay configuration
[AHG-4] On the proposed gaming sequences from InterDigital and class gaming
Crosscheck of JVET-AF0108 (EE2-1.1: Non-square quadtree partitioning)
Cross-check of JVET-AE0132 “EE2-1.1: Partitioning prediction”